#pragma once

#include "..\Graphics\Object.h"

class Player : public Object
{
public:
	Player();

	void Init();
	void Update(sf::RenderWindow* target, std::vector<sf::Rect<int>> world);
	void Render(sf::RenderWindow* target);

	sf::Color color;

	Picture base;

private:

	// We need wheels too
	Picture wheel;

	float moveSpeed;
	float prevMove;


};